![]() While it's likely that we'll have to wait for a while longer, Fukuhara-san encourages fans to look forward to the game. The team is aiming to please both core games who have not played on smartphones, and those who played only the mobile version or don't play action games much. Lastly, we hear that the basic concept of high fantasy RPG won't change from the original mobile version of the game. That's why they have a team from Cydesignation (the company's dedicated Art team, that also worked on NieR: Automata) working directly at Platinum Games, collaborating closely with the developers there. ![]() The goal of the team is conveying the beautiful illustration of the game with 3D graphics, and this is something that Cygames cannot afford making compromises with. A challenging area is certainly displaying the world of Granblue Fantasy in 3D. Luckily, developers also worked on other aspects in parallel with the graphics, so now he can say that he can start to see the end goal a little better. He also thinks that the pace of development will increase now. He explains that the team has toiled at the graphics a lot this year, and it has finally reached a state in which it could be shown. ![]() We also get more color on the state of development in addition to what Fukuhara-san shared on Famitsu. Since each character has its own special moves, battles are defined "very lively." On the other hand, multiplayer will work with four players controlling one character each. With the gameplay reveal of Granblue Fantasy Project Re: Link, there is certainly a lot of curiosity around the title, and Game Director Tetsuya Fukuhara provided further information in a mini-interview on the Japanese magazine Dengeki PlayStation.įukuhara-san mentioned that in single player, we'll get to fight by controlling one character while three party members will be controlled by the AI. ![]()
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